SHINGUJI GML STUDIO
A downloadable tool for Windows, macOS, and Linux
Shinguji GML Studio
A modular game development environment built for creating games, worlds, characters, dialogue, cutscenes and visual assets in one place.
Shinguji GML Studio is an open-source and expandable development environment designed around one idea: making game development more accessible without sacrificing powerful tools.
Instead of being a single monolithic editor, Shinguji is built around independent modules. Each module can provide a completely different workflow while remaining integrated into the same environment. The system is designed so that both the official developers and the community can create new modules using the documented Module API.
đ¨ Create Your Assets
Iris Paint
A dedicated image editor designed specifically for game development.
Iris Paint combines familiar image-editing workflows with tools designed around GameMaker and GML, making it easier to create and prepare sprites and other game assets without constantly switching between applications.
đŦ Create Cutscenes and Animations
Sumire Theater Studio
Create animated scenes using a workflow inspired by presentation and visual-design software.
Arrange characters, backgrounds, dialogue and visual elements on a timeline and build cutscenes without having to manually program every movement.
Sumire Theater Studio can also be used as a visual novel creation tool, allowing scenes and dialogue to be assembled visually.
đ§ Create Point-and-Click Games
Ogami Clicker Game
A game creation module focused on point-and-click adventures.
Build interactive scenes, characters, conversations and events while keeping the development process centered around visual scene creation rather than writing an entire engine from scratch.
đšī¸ Create Minigames
Minigame Generator
A module dedicated to creating and assembling minigames.
Use it as a way to prototype smaller gameplay ideas or create standalone gameplay sequences that can become part of larger projects.
âī¸ Create Tactical RPG Maps
Engage Wars — Map
A specialized map creation module for tactical RPG projects.
Designed around the development workflow of Engage Wars, the module focuses on creating 3D tactical environments and preparing maps for strategy-based gameplay.
đ¨ī¸ Build Dialogue Systems
Dialogue Studio
A dedicated environment for creating dialogue and character interactions.
Create conversations and organize dialogue without having to manually build every interaction directly inside your game's source code.
The Dialogue Studio is also designed to work alongside the other creative modules, making it possible to use dialogue as part of larger scenes and gameplay systems.
đ§Š Modular by Design
Every Shinguji module is isolated from the others and can be loaded independently.
This architecture makes it possible to:
- Add new tools without rewriting the entire program
- Update individual modules
- Disable modules that are not needed
- Experiment with new tools without destabilizing the core
- Create community-made modules
- Develop completely new workflows for Shinguji
The goal is not to create a closed collection of tools, but an extensible platform for game development.
đ Open Source
Shinguji GML Studio is designed to be open and extensible.
The project includes documentation for the module system so developers can create their own tools and integrate them into Shinguji.
The official modules are only the beginning. The same architecture can be used to create completely different modules for different kinds of projects.
đ ī¸ Built for Game Development
Shinguji GML Studio is designed around practical game-development workflows rather than attempting to replace every specialized application.
Its modules focus on specific tasks while working together inside one environment.
Create assets.
Build maps.
Design dialogue.
Create cutscenes.
Prototype minigames.
Develop games.
All inside Shinguji GML Studio.
đ§ First Public Version
The first public release includes:
Iris Paint
Sumire Theater Studio
Ogami Clicker Game
Minigame Generator
Engage Wars — Map
Dialogue Studio
Additional modules can be developed and added over time.
Shinguji GML Studio
One studio. Multiple tools. Expandable by design.
| Published | 9 hours ago |
| Status | Released |
| Category | Tool |
| Platforms | Windows, macOS, Linux |
| Author | DoubleInt Software |
| Tags | 3D, Animation, Game Design, Game engine, GameMaker, Generator, Modular, My First Game Jam, Pixel Art, sourcecode |
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